🏘️Qb-Housing

Crea el espacio perfecto para tu personaje o tus jugadores.

> qb-interior/client/optional.lua

exports('CreateStudio', function(spawn)
	local objects = {}
	local POIOffsets = {}
	POIOffsets.exit = json.decode('{ x = -2.463928, y = -1.975227, z = 1.049942, h = 269.130981}')
	DoScreenFadeOut(500)
	while not IsScreenFadedOut() do Wait(10) end
	RequestModel(`ate_estudio`)
	while not HasModelLoaded(`ate_estudio`) do Wait(1000) end
	local house = CreateObject(`ate_estudio`, spawn.x, spawn.y, spawn.z, false, false, false)
	FreezeEntityPosition(house, true)
	objects[#objects + 1] = house
	TeleportToInterior(spawn.x + POIOffsets.exit.x, spawn.y + POIOffsets.exit.y, spawn.z + POIOffsets.exit.z, POIOffsets.exit.h)
	return { objects, POIOffsets }
end)

exports('CreateStudiodecorate', function(spawn)
	local objects = {}
	local POIOffsets = {}
	POIOffsets.exit = json.decode('{ x = -2.404846, y = -1.777824, z = 1.049911, h = 274.224274}')
	DoScreenFadeOut(500)
	while not IsScreenFadedOut() do Wait(10) end
	RequestModel(`ate_estudio_decorado`)
	while not HasModelLoaded(`ate_estudio_decorado`) do Wait(1000) end
	local house = CreateObject(`ate_estudio_decorado`, spawn.x, spawn.y, spawn.z, false, false, false)
	FreezeEntityPosition(house, true)
	objects[#objects + 1] = house
	TeleportToInterior(spawn.x + POIOffsets.exit.x, spawn.y + POIOffsets.exit.y, spawn.z + POIOffsets.exit.z, POIOffsets.exit.h)
	return { objects, POIOffsets }
end)

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