🏘️Qb-Housing

Crea el espacio perfecto para tu personaje o tus jugadores.

> qb-interior/client/optional.lua

exports('CreateOffice', function(spawn)
	local objects = {}
	local POIOffsets = {}
	POIOffsets.exit = json.decode('{ x = -2.024536, y = -3.315430, z = 1.049980, h = 350.515747}')
	DoScreenFadeOut(500)
	while not IsScreenFadedOut() do Wait(10) end
	RequestModel(`ate_oficinacrema`)
	while not HasModelLoaded(`ate_oficinacrema`) do Wait(1000) end
	local house = CreateObject(`ate_oficinacrema`, spawn.x, spawn.y, spawn.z, false, false, false)
	FreezeEntityPosition(house, true)
	objects[#objects + 1] = house
	TeleportToInterior(spawn.x + POIOffsets.exit.x, spawn.y + POIOffsets.exit.y, spawn.z + POIOffsets.exit.z, POIOffsets.exit.h)
	return { objects, POIOffsets }
end)

exports('CreateOfficedecorate', function(spawn)
	local objects = {}
	local POIOffsets = {}
	POIOffsets.exit = json.decode('{ x = -2.008850, y = -3.444458, z = 1.049980, h = 8.244466}')
	DoScreenFadeOut(500)
	while not IsScreenFadedOut() do Wait(10) end
	RequestModel(`ate_oficinadecorada`)
	while not HasModelLoaded(`ate_oficinadecorada`) do Wait(1000) end
	local house = CreateObject(`ate_oficinadecorada`, spawn.x, spawn.y, spawn.z, false, false, false)
	FreezeEntityPosition(house, true)
	objects[#objects + 1] = house
	TeleportToInterior(spawn.x + POIOffsets.exit.x, spawn.y + POIOffsets.exit.y, spawn.z + POIOffsets.exit.z, POIOffsets.exit.h)
	return { objects, POIOffsets }
end)

exports('CreateOfficesin', function(spawn)
	local objects = {}
	local POIOffsets = {}
	POIOffsets.exit = json.decode('{ x = -2.016174, y = -3.347473, z = 1.049957, h = 353.257751}')
	DoScreenFadeOut(500)
	while not IsScreenFadedOut() do Wait(10) end
	RequestModel(`ate_oficinasindecorada`)
	while not HasModelLoaded(`ate_oficinasindecorada`) do Wait(1000) end
	local house = CreateObject(`ate_oficinasindecorada`, spawn.x, spawn.y, spawn.z, false, false, false)
	FreezeEntityPosition(house, true)
	objects[#objects + 1] = house
	TeleportToInterior(spawn.x + POIOffsets.exit.x, spawn.y + POIOffsets.exit.y, spawn.z + POIOffsets.exit.z, POIOffsets.exit.h)
	return { objects, POIOffsets }
end)

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