Atenea Store®
DiscordTebexCFX
  • 📎Acerca de
  • Decoraciones
    • 🟦Deco | Kitchen I
      • 🏘️Qb-Housing
      • 🏘️Nolag-Properties
      • 🏘️Loaf Housing
      • 🏘️Quasar Housing
      • 🏘️Ps-Housing
      • 🏘️Origen Housing
  • Sofa
    • 🟨Furniture | Sofa 2
      • 🏘️Qb-Housing
      • 🏘️Nolag-Properties
      • 🏘️Loaf Housing
      • 🏘️Quasar Housing
      • 🏘️Ps-Housing
      • 🏘️Origen Housing
    • 🟨Furniture | Sofa 3
      • 🏘️Qb-Housing
      • 🏘️Nolag-Properties
      • 🏘️Loaf Housing
      • 🏘️Quasar Housing
      • 🏘️Ps-Housing
      • 🏘️Origen Housing
    • 🟨Furniture | Sofa 4
      • 🏘️Qb-Housing
      • 🏘️Nolag-Properties
      • 🏘️Loaf Housing
      • 🏘️Quasar Housing
      • 🏘️Ps-Housing
      • 🏘️Origen Housing
  • CAMA
    • 🟫Furniture | Bed 1
      • 🏘️Qb-Housing
      • 🏘️Nolag-Properties
      • 🏘️Loaf Housing
      • 🏘️Quasar Housing
      • 🏘️Ps-Housing
      • 🏘️Origen Housing
  • COCINA
    • ◻️Kitchen | Halloween 1
      • 🏘️Qb-Housing
      • 🏘️Nolag-Properties
      • 🏘️Loaf Housing
      • 🏘️Quasar Housing
      • 🏘️Ps-Housing
      • 🏘️Origen Housing
  • Food
    • 🥛Drink | Milkshakes
      • 🏘️Qb-Housing
      • 🏘️Nolag-Properties
      • 🏘️Loaf Housing
      • 🏘️Quasar Housing
      • 🏘️Ps-Housing
      • 🏘️Origen Housing
    • 🎄Set | Christmas I
      • 🏘️Qb-Housing
      • 🏘️Nolag-Properties
      • 🏘️Loaf Housing
      • 🏘️Quasar Housing
      • 🏘️Ps-Housing
      • 🏘️Origen Housing
  • Free
    • 🟥Decal | Gang 1
      • 🏘️Qb-Housing
      • 🏘️Nolag-Properties
      • 🏘️Loaf Housing
      • 🏘️Quasar Housing
      • 🏘️Ps-Housing
      • 🏘️Origen Housing
    • 🟥Deco | Cuadros
      • 🏘️Qb-Housing
      • 🏘️Nolag-Properties
      • 🏘️Loaf Housing
      • 🏘️Quasar Housing
      • 🏘️Ps-Housing
      • 🏘️Origen Housing
    • 🟥Deco | Cuadros 1
      • 🏘️Qb-Housing
      • 🏘️Nolag-Properties
      • 🏘️Loaf Housing
      • 🏘️Quasar Housing
      • 🏘️Ps-Housing
      • 🏘️Origen Housing
    • 🟥Deco | Decorate 1
      • 🏘️Qb-Housing
      • 🏘️Nolag-Properties
      • 🏘️Loaf Housing
      • 🏘️Quasar Housing
      • 🏘️Ps-Housing
      • 🏘️Origen Housing
  • Shell
    • 🟩Apartament
      • 🏘️Nolag-Properties
      • 🏘️Origen Housing
      • 🏘️Ps-Housing
      • 🏘️Qb-Housing
      • 🏘️Quasar Housing
      • 🏘️Loaf Housing
    • 🟩Apartament 2
      • 🏘️Nolag-Properties
      • 🏘️Origen Housing
      • 🏘️Ps-Housing
      • 🏘️Qb-Housing
      • 🏘️Quasar Housing
      • 🏘️Loaf Housing
    • 🟩Studio
      • 🏘️Nolag-Properties
      • 🏘️Origen Housing
      • 🏘️Ps-Housing
      • 🏘️Qb-Housing
      • 🏘️Quasar Housing
      • 🏘️Loaf Housing
    • 🟩Office
      • 🏘️Nolag-Properties
      • 🏘️Origen Housing
      • 🏘️Ps-Housing
      • 🏘️Qb-Housing
      • 🏘️Quasar Housing
      • 🏘️Loaf Housing
    • 🟩Housing 1
      • 🏘️Nolag-Properties
      • 🏘️Origen Housing
      • 🏘️Ps-Housing
      • 🏘️Qb-Housing
      • 🏘️Quasar Housing
      • 🏘️Loaf Housing
    • 🟩Housing 2
      • 🏘️Nolag-Properties
      • 🏘️Origen Housing
      • 🏘️Ps-Housing
      • 🏘️Qb-Housing
      • 🏘️Quasar Housing
      • 🏘️Loaf Housing
    • 🟩Housing 3
      • 🏘️Nolag-Properties
      • 🏘️Origen Housing
      • 🏘️Ps-Housing
      • 🏘️Qb-Housing
      • 🏘️Quasar Housing
      • 🏘️Loaf Housing
Con tecnología de GitBook
En esta página

¿Te fue útil?

  1. Shell
  2. Apartament 2

Qb-Housing

Crea el espacio perfecto para tu personaje o tus jugadores.

AnteriorPs-HousingSiguienteQuasar Housing

Última actualización hace 5 meses

¿Te fue útil?

> qb-interior/client/optional.lua

exports('CreateApartamentinicial', function(spawn)
	local objects = {}
	local POIOffsets = {}
	POIOffsets.exit = json.decode('{ x = 2.286621, y = 3.517373, z = 1.049980, h = 83.475510}')
	DoScreenFadeOut(500)
	while not IsScreenFadedOut() do Wait(10) end
	RequestModel(`ate_apartament_inicial`)
	while not HasModelLoaded(`ate_apartament_inicial`) do Wait(1000) end
	local house = CreateObject(`ate_apartament_inicial`, spawn.x, spawn.y, spawn.z, false, false, false)
	FreezeEntityPosition(house, true)
	objects[#objects + 1] = house
	TeleportToInterior(spawn.x + POIOffsets.exit.x, spawn.y + POIOffsets.exit.y, spawn.z + POIOffsets.exit.z, POIOffsets.exit.h)
	return { objects, POIOffsets }
end)

🟩
🏘️